This 2-day Unity training class will get you started with real-time 3D interactive development. You will learn to create high-quality 3D interactions in Unity while building a simple, yet sophisticated kitchen configurator designed for use on a home improvement website. The conﬁgurator features three kitchen layouts, one of which you will design from scratch. You will have the ability to swap out different material options, styles, and accessories. Through the process of putting together the conﬁgurator, you will learn the basics of working in Unity, from scene navigation and object management to using scripts for complex interactions. In addition to making things functional, you will learn to make them look beautiful, taking advantage of Unity’s advanced lighting and rendering engine. By the end of this workshop, you will have the foundational knowledge of Unity to begin creating your own professional projects from the ground up.
- Our experienced trainers guide you through learning Unity from the ground up with clear, step-by-step instructions.
- Quality authorized course content developed by Unity Education
- Live interaction between you and the instructor
- Hands-on practice with professionally designed project assets
- Structured continued learning plan for use after the class
Who Should Attend
Unity is a highly robust engine that lends itself to the production pipeline of many different industries. It is being quickly adopted by industry leaders in automotive, ﬁlm, and architecture, as well as with companies developing simulations and training.
This class was designed for people who are completely new to Unity and want to learn how to use the engine primarily outside of the gaming space. While the project used in this class is most closely aligned with Architecture, Engineering and Construction (AEC), the skills learned will apply to anyone who is looking to understand how to create robust interactive applications in Unity.
No prior experience in Unity is required
- Learn how to navigate in the Unity Editor
- Use the new Unity Hub standalone desktop application to streamline your experience and workflow
- Configure a Unity Project for 3D development
- Create and configure physically based materials
- Use imported assets to build modular scenes
- Create scene component Prefabs for reuse throughout the Project
- Configure lights and settings to achieve realistic effects
- Use the Post Processing Stack to enhance visual fidelity
- Develop interactive mechanics
- Integrate scripts to create a controller with keyboard and touch input
- Utilize Cinemachine to create a free moving scene camera
- Build a UI to display Prefab data and receive input
- Integrate scripts with Prefabbed assets to create customizable components
- Publish 3D applications for various platforms
- 3ds Max 101 – AutoDesk 3ds Max Essentials
- After Effects 101 – Adobe After Effects Essentials
- After Effects 202 – Creating Animated Characters in After Effects
- Animate 101 – Adobe Animate Essentials
- AutoCAD 302 – AutoDesk AutoCAD 3D Drawing & Modeling
- AutoCAD 501 – AutoDesk AutoCAD Bootcamp Level 1
- Cinema 4D 101 – Cinema 4D Essentials
- Cinema 4D 110 – Cinema 4D: Rendering Motion Graphics for After Effects
- Cinema 4D 201 – Cinema 4D Advanced
- Dimension 101 – Adobe Dimension
Our goal is to make sure your class meets your objectives, not ours. Therefore, all of our outlines are treated as guides to help steer the workshop. This outline does not guarantee that all the topics listed will be covered in the time allowed. The amount of material covered is based on the skill level of the student audience. We may change or alter course topics to best suit the classroom situation.