Android 210 – Developing Android Apps for Gaming

Class Description

In this 3-day Developing Android Apps for Gaming, we will teach application development for the Android Development using the Java Programming Language and the Eclipse Development Environment. This course will include basic application development including the use of the Android mobile camera, geolocation tools, and playing audio and video files. Game development is, perhaps, the most difficult type of programming. However, games are always among the most popular types of mobile applications. This course teaches general game development techniques and then applies those to the Android development environment. This course covers topics critical to game programmers including OpenGL, audio coding, animation, and asset optimization for Android. During this course, participants will create a complete game application. The Android platform is the fastest growing mobile development platform in the world. With Android phones being produced by all of the major phone manufacturers, and the addition of new tablet devices, the platform will only continue to grow.

Course Benefits

  • Learn to Create Android Games
  • Learn Best practices and pitfalls of Android game development
  • Learn from industry professional Android developers

Suggested Prerequisites

We recommend a strong background in Android app development. Attendance or equivalent knowledge of our Introduction to Android Development class is also recommended

Course Outline

  • Game Development Principals
  • Creating Game Assets for Android
  • Storing and Managing Games Assets for Android
  • Playing Audio and Video
  • Handling User Input Events
  • Introducing OpenGL
  • GL Thread
  • Cube Renderer
  • Introducing the Game and Demo
  • Gathering Assets
  • Coding the Game Menu
  • Creating the Game Loop
  • Coding the Game
  • Testing and Debugging Strategies
  • Releasing the Game to an Application Store

Our goal is to make sure your class meets your objectives, not ours. Therefore, all of our outlines are treated as guides to help steer the workshop. This outline does not guarantee that all the topics listed will be covered in the time allowed. The amount of material covered is based on the skill level of the student audience. We may change or alter course topics to best suit the classroom situation.