Storyline 201 – Articulate Storyline Advanced (including 360)

Class Description
This 2-day class provide you with the hands on practice with advance techniques and methods on Themes & Templates, Custom Navigation, Gamification, Advanced Quizzing, Accessibility and Reporting, and more.

Our instructors are industry professionals and will not only teach participants the program but will also show them pitfalls and common errors, best practices, and shortcuts. They are well versed in advanced workings of Storyline, and will teach students to increase proficiency and how to work intelligently within the application.

This class is suitable for both users of Articulate Storyline perpetual license and Articulate Storyline 360 subscription license.

  • Themes & Templates
  • Custom Navigation
  • Gamification
  • Video Control and Sliders
  • Advanced Quizzing
  • Extending Storyline
  • Accessibility and Reporting

Course Benefits
It is expected that users have a basic understanding of how they hope to use this program to further their goals. Many of our instructors are also happy to help with questions specific to projects students are working on! Among other things, Participants will learn to:

  • Execute a Print JavaScript
  • Engage the Learner with Games
  • Navigate and use: Triggers and Layers, Gamification, Video Control and Sliders
  • Add Triggers for a Progress Indicator
  • Change a Character’s State Based on Time
  • Import Questions From a File
  • Control Accessibility Visibility

Suggested Prerequisites
This class is appropriate for intermediate to advanced level users of Storyline. Familiarity with Articulate Storyline (including 360) or equivalent experience is suggested. We also recommend that you have the Articulate Storyline software before starting the class. You can purchase the software or obtain a trial version of it from the Articulate website.

Course Outline
Themes & Templates
A Theme is a collection of colors, fonts, objects, and master slides. They allow you to maintain a consistent look across slides, scenes, and projects. You can only use a single Theme in a project. However, you can apply custom design properties to master or individual slides throughout a project that supersede default Theme properties.

A Storyline template is a master file that allows you to create lessons that are consistent from project to project. Typical templates include such things as layouts, content areas, variables, animations, navigation, and more.

Advanced Animations/Motion Paths
Although it’s easy to add animations to an object that allow for simple movement, Motion Paths allow you to move slide objects from one location to another along complex paths. Unlike simple animations, you can apply multiple Motion Paths to an object. In addition, Motion Paths can be associated with Triggers to initiate an object’s motion along a path. Among other things, you’ll learn to create and edit a Motion Path, limit Motion Path activation, and add an Object Intersects event.

Gamification
An important goal of any eLearning you create is to motivate your learners and make your eLearning fun. One way to engage and motivate your learners is to add game elements into your eLearning-known as gamification. During the activities in this module, you will create an interactive game that will engage your learners from the beginning to the end of the lesson.

Video Control and Sliders
You learned how to insert a video into a Storyline project in “Articulate Storyline: The Essentials.” But there’s more to video than simply inserting it and allowing it to automatically play. During the first part of this module, you will learn how to insert YouTube Videos (or videos from other video streaming services such as Vimeo), and how to control the playback of a video (including how to add cue points). Then you’ll learn how to add and control both sliders and dials (interactive objects that allow a Storyline developer to manipulate objects, control data, or affect object States).

Advanced Quizzing
In Storyline 101 Storyline 101 – Articulate Storyline (including 360) you learned how to add a Drag and Drop Question slide to a project. During this module, you’ll enhance a Drag and Drop Question slide by editing the question properties so that learners receive instant feedback when answering a question.

During a quiz, it’s certainly possible that a learner can answer a question incorrectly. You’ll learn about remediation and how it allows the learner to jump to a different part of a lesson and retrieve relevant information about the question that they answered incorrectly.

And you’ll learn about creating a random quiz begins with Question Banks. By default, a Storyline project already contains a single, empty Question Bank. You can create as many banks as you need. The more Question Banks you have, and the more question slides you have in each bank, the more random your quiz can be.

Accessibility and Reporting
You can use Storyline to create eLearning lessons that are accessible to users who have visual, hearing, mobility, or other types of disabilities. You’ll make images accessible, and control visibility. Then you’ll learn about setting a Tab Order. Learners can select screen objects on a slide by either clicking the mouse or using the [tab] key on the keyboard. By default, the Tab Order is determined by the order by which you added objects to the slide. The first object added is the first object in the Tab Order. You can easily edit a slide’s Tab Order prior to publishing your project. Up next is Closed Captioning, which allows you to display a slide’s voiceover audio as text. Closed Captions, which are an expected component of a 508-compliant eLearning lesson, are not supported natively in Storyline. However, you can create them on your own using Triggers, States, Variables, and Layers. Finally, learn to create content that will report results to a Learning Management System and how to set up some reporting options and specify the Sharable Content Object Reference Model (SCORM) version standard, Aviation Industry Computer-Based Training Committee (AICC), Sharable Content Object (SCO), and the Manifest File.

Related Classes

Our goal is to make sure your class meets your objectives, not ours. Therefore, all of our outlines are treated as guides to help steer the workshop. This outline does not guarantee that all the topics listed will be covered in the time allowed. The amount of material covered is based on the skill level of the student audience. We may change or alter course topics to best suit the classroom situation.

Locations